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Ray Caesar

In his own words, “I create models in a three dimensional modeling software called Maya and cover these models with painted and manipulated photographic textures that wrap around them like a map on a globe. Each model is then set up with [an] invisible skeleton that allows me to pose and position the figure in its three dimensional environment. Digital lights and cameras are added with shadows and reflections simulating that of a real world.

First the models are sculpted similar to pushing and pulling the surface of a piece of clay. I am often reminded of being in preschool with my huge chunk of Plasticine. I once modeled a Plasticine shoe but my father forbade me to wear it in public. I then create an inner structure of joints similar to a skeleton that allows me to pose the figure with a spine, shoulders, elbows and even finger joints. Many heads are modeled with many a different expression and these can be blended to create a subtle look.”

Bound
Digital Ultra-chrome on archival paper
Limited edition of 20
Approximately 32 x 30 inches
c. 2014

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Words of Wisdom
Digital Ultra-chrome on archival paper
Limited edition of 20
Approximately 24 x 40 inches

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The Curative
Digital Ultra-chrome on archival paper
Limited edition of 20
Approximately 30 x 30 inches

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The Quiet Room
Digital Ultra-chrome on archival paper
Approximately 36 x 50 inches
Limited edition of 5

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The Collector
Digital Ultra-chrome on archival paper
Limited edition of 20
Approximately 30 x 40 inches

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Artemis
Digital Ultra-chrome on archival paper
Limited edition of 20
Approximately 30 x 30 inches
c. 2014

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World Traveler
Digital Ultra-chrome on archival paper
Limited edition of 20
Approximately 30 x 36 inches

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Night Call
Digital Ultra-chrome on archival paper
Limited edition of 20
Approximately 24 x 40 inches

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